AI Insights · Timothy · March 2024
Top 5 Soccer Games on iOS in Egypt Q1 2024
An overview of the performance of the top 5 soccer games on iOS in Egypt during Q1 2024, featuring trends in downloads, revenue, and active users.
During the first quarter of 2024, the top 5 soccer games on iOS in Egypt showed varied performance trends in terms of revenue, downloads, and active users. This data, sourced from Sensor Tower, provides a glimpse into the dynamic landscape of mobile soccer games in the region.
eFootball™ 2024 by KONAMI had a mixed quarter. Weekly revenue fluctuated, peaking at approximately $2K in the first week of March, while the lowest revenue was around $376 in late January. Download numbers remained relatively stable, with a slight dip in late February to around 3.1K, and active users ranged from 83.5K to 96.2K, showing a slight decline towards the end of the quarter.
EA SPORTS FC™ Mobile Soccer from Electronic Arts experienced notable growth in weekly revenue, reaching a high of $3.3K in early February. Weekly downloads were fairly consistent, with a peak of 4.1K in mid-March. The game also saw a significant number of active users, peaking at 108.5K in late January before stabilizing around the 88K mark towards the end of the quarter.
Score! Hero - Soccer Games by First Touch Games Ltd. had a modest performance. Weekly revenue was relatively low, with the highest being $92 in the first week of January. Downloads saw a peak in late January with 3.7K, but dropped significantly in early March to around 1.5K. Active users remained stable, hovering around 7K to 8.5K throughout the quarter.
Head Ball 2 - Soccer Game from MASOMO LIMITED showed a varied trend. Weekly revenue spiked to $294 in early February, while downloads peaked at 5.7K in the first week of January. Active users were highest in late January at 7.6K, but saw a decline to just over 5.3K by the end of March.
Dream League Soccer 2024, also by First Touch Games Ltd., had a steady quarter. Weekly revenue peaked at $613 in mid-March, with downloads reaching a high of 1.9K in early February. Active users saw a peak of 25.3K in late January but experienced a slight decline, ending the quarter at approximately 19.5K.
For more detailed insights and data on mobile app performance, visit Sensor Tower.